Saturday

OpenGL 4.0 Specs (Khronos Group)

Khronos Group publishes OpenGL 4.0 specs:
  • OpenGL 4.0 is a royalty-free cross-platform standard.
  • This was presented at the Game Developers Conference in San Francisco (March 2010).
  • This OpenGL version is faster and more efficient than previous iterations.
  • Included are 2 new shader stages - advantage of enabling the GPU to offload geometry tessellation from the CPU.
  • There is also inclusion of 64-bit double precision floating point shader operations.
  • Other performance enhancements include instanced geometry shaders, instanced arrays & also a new timer query.
  • This new standard will also help produce improvements to OpenGL ES.
  • Note - OpenGL ES is the graphics system used in the majority of smartphones & should help with developing the introduction of smartphone 3D interfaces.
  • Interestingly - the company AMD contributes to the Khronos workgroups.
The OpenGL Registry specifications can be found HERE.

Posted by ALCHEssMIST.
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